Archive for February, 2008

Disney praises Kingdom Hearts

Kingdom Hearts 3

This is really not so much of an update as it is an intriguing information – it’s a cool look at what happens behind the scenes on the Disney side of Kingdom Hearts creation, instead of us hearing from Nomra all the time!

The interview was conducted by Gamasutra and abbreviated here by KH Insider. Enjoy!

Gamasutra: Speaking of moving away from licensing out Disney’s core properties to other publishers to work with… is that a blanket policy? Is that something that’s going to phase in over a course of years as the contracts expire, or are you not really discussing that?

Disney: The key thing for us is being flexible. We never said that we wanted to move away from licensing, and we don’t intend to. Great examples of licensed games that we make that we would love to continue to make those licensed games.

A great example of that is Kingdom Hearts. It’s a great collaboration between Square and ourselves. Disney characters are in there, and Final Fantasy characters are in there. It’s the kind of collaboration that works, and where we see other opportunities like that, we will do them.

Gamasutra: Certainly I think, not that you’ve suggested this, but I think that Kingdom Hearts is a fantastic example of Square Enix doing something with your characters that you couldn’t do yourself. You couldn’t replicate that, because it’s got Square Enix’s stamp all over it, but it still retains the Disney just as strongly. Obviously it would be, without my theorizing on the relationship, would be a great thing to continue in that vein.

Disney: Yeah. I think it would be a sad day for gamers if there were to be no more Kingdom Hearts. We love the franchise, and Square Enix loves it, so we want to see it continue, and they have more games coming out.

Gamasutra: Yeah. There were three at TGS, so there’s definitely going to be more Kingdom Hearts.

Disney: There’s a lot of life left there. There’s a lot of stories to tell.

Gamasutra: I can’t remember the DS game’s title. It’s so awesomely horrible. What is it… 365 days over two…? No, 358 days over two — which is the subtitle. It’s so incomprehensible, it’s so great. Kingdom Hearts: 358/2 Days.

Disney: What I can tell you is, trust Nomura-san. He always delivers –

Gamasutra: He delivered about half of the Square Enix Party, their big event in Japan last year. He delivered literally half of the games on show, I think were his responsibilities.

Disney: He’s a tremendous talent.

Gamasutra: And as I understand it, he’s a complete workaholic, so it’s kind of a win-win for Square and him, because he doesn’t have any interest in doing anything else anyway.

Disney: Having been to dinner with Nomura-san at 11 PM at night in Tokyo is… we’re jetlagged, so it works well for us.

Gamasutra: It sounds pretty simple when you put it that way. I think part of the problem… well, not the problem, but the perception is that it’s sort of like a syllogism. Like, “Kids’ games are crappy, and Disney makes kids’ games, thus Disney will be crappy as a publisher.” You know what I mean. It isn’t necessarily true, but that’s probably the conclusion that people are reaching, to an extent.

Disney: I think for us, to create great content that appeals to a broad audience, it’s not just about selling to kids. We want something that grown-ups will want to play with their kids, and that gamers will play. I think Kingdom Hearts is a great example of what they can do. There are plenty of single guys in their 20s who love Kingdom Hearts. There are plenty of families that have played it, and kids that have played it, and that’s the kind of model we’re looking for.

So there you have it, straight from the mouths of Disney themselves. Once again, sorry this isn’t a real update, but there’s honestly nothing to talk about at the moment; Square is being unsurprisingly tight-lipped about all their major franchises at the moment.

We’ll get back to you as soon as something new happens!

(Read the article)

A few more facts on Kingdom Hearts: 358/2 Days

Kingdom Hearts 3

I just compiled a few extra things here and there, thought these might do until the next scans are released sometime in the coming month.

Please note that some of this is already known in part – I’m just confirming stuff and elaborating on what all this means.

-The fourteenth member has currently not been named, and it is uncertain if they will actually ever give her a name during the game. This means that her name might actually be revealed in a later game, probably KH3, so that she may remain mysterious throughout all of 358/2 Days.

-The fourteenth member is very important to Roxas’ story – something that she does or that happens to her influences Roxas, and causes him to do the things he does in KH2. What this probably means is that she tells him to search for his true self, or that the Organization is using him – something to this effect.

-Roxas will have different Drive Forms, although at this point it isn’t entirely confirmed as to how they will be implemented into the game.

-The team is considering a full opening movie (FMV), like the ones used in KH1 and KH2. If this goes ahead, they are unsure if there would be a new vocal theme song for the game, but it is unlikely that Utada Hikaru would return for a spin-off title seeing as she has two new albums to release all in the space of this year, and it is also uncertain of she will continue to work with the Evangelion animation teams at Gainax on their upcoming three Rebuild of Evangelion films. Stay tuned on this one.

-All the cutscenes have to currently be reworked so they fit the DS properly. What this means is that there’ll probably be some cutscenes that take place on both screens – expect to see a scene which features the Clock Tower in Twilight Town across both screens!

-The Axel/Roxas scene from Kingdom Hearts II – Final Mix+ is being redone to completely work with the 358/2 Days graphical engine and the DS capabilities, so that it doesn’t seem out of place.

Anyways, nothing else really to talk about at the moment except this. Hopefully there’ll be more soon, so check back in every once in a while!

(Read the article)